I’m going to come down to curve from objects, and I’m going to choose intersection. So just as a repeat of previous, I’m going to use my… so this is a reminder. That’s going to make a copy and again, holding down the ALT key and I’m just dragging that constraining red arrow direction. So what I’m doing is, I’m holding down the ALT key. So I’m going to select those two objects and using my gumball here, I’m going to just make a few copies. So what I’d like to do is show you a few examples of precisely that. ![]() Now I mentioned in the last video that it’s of benefit if we try and carry out Boolean’s without directly using the Boolean commands. ![]() Now what I would like to do now is, I’m just going to type in command Z and again, I’m going back to my two original intersecting objects. It’s removed the intersecting part between those two objects. I just drag this object away and you’ll see. So let’s just see what that is, an inverse selection. So I’m going to just press enter now and it would have left me with the inverse selection. That’s probably the most interesting one. I’ve got a union, intersection, A – B, B – A, inverse selection. ![]() That’s interesting because that particular one isn’t available from the drop down menu. I make another left click, inverse intersection. That’s another difference but it’s the part that’s been removed from the sphere. So that’s the different, as if I was using the Boolean difference command. So I make another left click, bottom left hand corner, A – B. So Rhino is reporting to me what type of Boolean I’m viewing here. What that means is that if I make a series of left clicks, Rhino is going to cycle through the Boolean possibilities, and you’ll see in the bottom left hand corner here of the interface, intersection. Now Rhino asks me to click to iterate through Boolean results, click enter to accept. Now top left hand corner Rhino is asking me to select two objects to Boolean and note the delete input is ticked here. Obviously the limitation on this command is that it will only work with two objects. Now, I’d like to just start by showing you this particular command, Boolean two objects. So I’ll make a left click and I’ll slide down to the front view here and snapping to the grid, placing my radius at about nine o clock, therefore the seam of that sphere will be placed in an orthogonal position. So I’m going to slide up to solid, sphere, send to radius, and make sure that I’ve got my end object snap on here. Now let’s change the type of view that I have here to a ghosted view and I’m going to place a sphere on the corner here. I’ve got grid snap on, and I’m just going to make a couple of left clicks here in the top view to define the base and then I’m going to define a height by just dropping down in to the front view here with my cursor. So, I’m going to slide up to solid box, corner to corner. Okay, now let’s start by just creating a box. In this tutorial, I’m going to be looking further at some Boolean commands. Welcome to today’s tutorial, in which we’ll continue with our series in order to help you learning Rhino for Mac. This is the video transcript, published alongside the video, to further support your Rhino learning experience. ![]() Rhino3d for Mac Tutorial Series - Curated by Simply Rhino to help you get started and learn Rhino on the Mac platform.
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